ClearNoneUsed for lineage spawns with no CreaturesRandom Items
Tile Nodes
Dead EndNormal ShortcutRoom ExitLeads to another roomCreature HoleAlso known as a den; where a Creature spawns and goes inside to hibernate / eatNPC TransportationRegion Transportation
Garbage WormCreates a Garbage Worm
Max Health
None
Stun Resistance
1
Instant Death Threshold
None
Worm GrassWorm Grass occupies this tileWaterfallWater will drip from this tileBatfly HiveWhere Batflies spawn from and can enter to travel between them as if they were shortcuts
Room Tags
ShelterAncient ShelterGateSwarm RoomEnables Batflies to spawn from placed Batfly Hives within the roomPerformance HeavyThe Room and the Entities inside are abstractized (a state of simplified simulation) as soon as the player exits the room, as opposed to the normal behavior of adjacent rooms remaining realized (fully simulated)Scavenger Toll / OutpostA Scavenger Toll is defined where an outpost object is placedScavenger Merchant / TraderNo TrackersKey Items do not retain their tracked state when inside the roomArenaUpon the player entering the room, exits will be blocked and Creatures will begin spawning, allowing for room exit upon killing the Creatures
Slugcats
Monk'Easy mode'Survivor'Normal mode'Hunter'Hardmode'GourmandHeavy but slow and tires easily, may use its weight as a weapon, and craft by combining two itemsArtificerAn Explosive double jump and stun ability, can turn certain items into an explosive counterpart, maul Creatures, and is at max agression against ScavengersRivuletHigh agility in and out of water, with exceptional lung capacity. Pops Bubble Fruit if held while stillSpearmasterGenerates their own Spears, and able to dual-wield them. Has no mouth to store an extra item in.SaintFragile in every manner, has a tongue to evade enemies and better manevuer the environmentSofanthiel / Inv / ???Meme Difficulty, Extremely punishing and unfair. Has the ability to maul Creatures, and spawns with a Singularity Bomb at the start of every cycle.
SlugpupNPC, can spawn for Monk, Survivor, Hunter, and Gourmand after completing Gourmand's food quest or collecting a token as Survivor or Monk
Max Health
1
Stun Resistance
1
Instant Death Threshold
1
Creatures
Lizards
Green LizardHefty but slow. Has the ability to charge a dash towards prey
Max Health
5
Stun Resistance
2.5
Instant Death Threshold
None
Pink LizardNo special attributes
Max Health
2
Stun Resistance
1
Instant Death Threshold
None
Blue LizardHas the ability to climb walls and has a short range tongue to pull objects towards itself
Max Health
1
Stun Resistance
0.5
Instant Death Threshold
None
White LizardHas the ability to climb walls and also camoflauge itself while stationary, with a long range tongue
Max Health
1.8
Stun Resistance
0.9
Instant Death Threshold
None
Black LizardIs blind, instead detecting the player by sound
Max Health
2
Stun Resistance
1
Instant Death Threshold
None
Yellow LizardAlways spawn in groups, with the hivemind like ability of communicating detected presence of the player between each other
Max Health
1.6
Stun Resistance
0.8
Instant Death Threshold
None
Cyan LizardHas the ability to climb walls, and high agility with a rapidly deployable leap that propels them through the air, with the distance depending on time charged
Max Health
1.8
Stun Resistance
0.9
Instant Death Threshold
None
Red LizardVery High agility, with the ability to rapidly spit globules at prey to push back and slow them. With the Remix option Alpha Red Lizards enabled, they also have a medium range tongue that can grab objects carried by the player, able to break spears that they grab
Max Health
6
Stun Resistance
3
Instant Death Threshold
None
SalamanderLow agility on land and high agility in water, often acting as an ambush predator, sitting motionless at the bottom of a pool of water until prey is detected
Max Health
2
Stun Resistance
1
Instant Death Threshold
None
Caramel LizardHas the bulkiness of a green lizard, able to charge a pounce through the air at prey, often stumbling along the way, and can spit globules like a red lizard
Max Health
5
Stun Resistance
2.5
Instant Death Threshold
None
Strawberry LizardLow on the food chain, eating Batflies, with a long tongue it can extend to pull itself toward the grappled target
Max Health
2.4
Stun Resistance
1.2
Instant Death Threshold
None
Eel LizardPathetic agility on land with excellent sight and agility underwater. Can be indentified underwater by its glowing head
Max Health
1.6
Stun Resistance
0.8
Instant Death Threshold
None
Train Lizard
Max Health
8
Stun Resistance
4
Instant Death Threshold
None
Centipedes
Infant Centipede
Max Health
1
Stun Resistance
None
Instant Death Threshold
1
Infant Centipede (Alternate Form)
Max Health
1
Stun Resistance
None
Instant Death Threshold
1
Adult Centipede
Max Health (Youth)
0.69-1.32
Max Health (Mature)
1.32–2.56
Stun Resistance
0.6
Instant Death Threshold
None
Overgrown Centipede
Max Health
2.56–12
Stun Resistance
0.6
Instant Death Threshold
None
Red Centipede
Max Health
13.3 OR ≈9.195
Stun Resistance
0.6
Instant Death Threshold
None
Centiwing
Max Health
≈2.31-3.2
Stun Resistance
0.6
Instant Death Threshold
None
AquapedeInsane underwater agility, with near-omnipotent underwater sight. Latches onto prey and shocks them to death, able to kill Leviathans if given the chance
Max Health
≈1.88-6.53
Stun Resistance
0.6
Instant Death Threshold
None
The Rot / Corruption
Brother Long LegsDetects by touch only, with a lower agility, with shorter tentacles and a smaller cyst core
Max Health
100
Stun Resistance
2
Instant Death Threshold
None
Daddy Long LegsDetects by sound and touch only, with a moderate agility, with moderate length tentacles and a moderate sized cyst core
Max Health
200
Stun Resistance
200
Instant Death Threshold
None
Mother Long LegsDetects by sound and touch only, with a lower agility, with extremely long tentacles and a large cyst core
Max Health
400
Stun Resistance
4
Instant Death Threshold
None
Hunter Long LegsDetects by sound, sight, and touch, the smallest of the rot with fewer and shorter tentacles, and a hunter shaped cyst core
Max Health
50
Stun Resistance
2
Instant Death Threshold
None
Spiders
CoalescipedeSmall but numerous. attacking prey by swarming them and killing them if they reach a greater cumulative mass than their prey
Max Health
None
Stun Resistance
0.1
Instant Death Threshold
0.1
Big SpiderA larger spider, shows its fangs before hissing and performing a short pounce at its prey
Max Health
0.6
Stun Resistance
0.5
Instant Death Threshold
1
Spitter SpiderNot as agile as a normal big spider, but compensates by stalking prey from a distance and shooting toxic needles that build up a debilitating stun on the impacted Creature, before retrieving their immobile prey
Max Health
1.1
Stun Resistance
0.6
Instant Death Threshold
None
Mother SpiderThe largest of the spiders, skiddish and tries to evade other Creatures, lunging at said Creature if they agitate the spider long enough or otherwise don't back down. Releases a burst of Coalescipedes upon death
Max Health
1.1
Stun Resistance
0.6
Instant Death Threshold
None
White SquidcadaAerial Creature about the size of the player, hovering and wondering aimlessly within their colonies. May be seen 'fishing' by hovering over water and letting a Leech attach themselves, flying up out of the water to consume it.
Max Health
0.8
Stun Resistance
1
Instant Death Threshold
None
Black SquidcadaSquidcadas may also be grabbed by the player with both hands to leverage their wings to slow their own descent and cross large gaps
Max Health
0.8
Stun Resistance
1
Instant Death Threshold
None
SnailCharges up a pop that stuns nearby Creatures when near disliked Creatures. Can be picked up with both hands and thrown to stun nearby Creatures
Max Health
0.4
Stun Resistance
0.8
Instant Death Threshold
1
Red Leechattaches to prey and attempts to drown them with swarms. Squidcadas actively 'fish' for and eat Leeches
Max Health
None
Stun Resistance
0.1
Instant Death Threshold
0.1
Blue Leech / Sea LeechA Longer Leech with greater mass and agility to pull down its prey
Max Health
None
Stun Resistance
0.1
Instant Death Threshold
0.2
Jungle LeechInstead of seeking to pull down and drown its prey, it instead has the ability to jump and is highly persistent in its latch ability, draining food pips from it the player periodically unless forcefully detatched
Max Health
None
Stun Resistance
0.2
Instant Death Threshold
0.2
Pole MimicSubtly pulses to indicate its true nature, most noticable when entering a room, otherwise pulling Creatures that have grabbed them into their den. Typically found in a vertical oriention starting from the ground, although more rarely starting upside down from a roof or even horizontally.
Max Health
0.9
Stun Resistance
0.5
Instant Death Threshold
1
Monster KelpA leafy flexible arm that latches onto moving Creature within reach and pulls them inside their den. Can be bypassed by moving extremely slow past them.
Max Health
2.5
Stun Resistance
0.8
Instant Death Threshold
None
ScavengerIntelligent primate capable of using Rocks and Spears, trade, communication, and forming a beneficial or harmful relationship with the player
Max Health
1.1
Stun Resistance
1.3
Instant Death Threshold
1.5
Elite ScavengerAdvanced Scavenger with better weaponry, unique Vulture Masks, able to arc their throws and leap. Found mainly around the time of the Hunter, Artificer, and Spearmaster.
Max Health
2.2
Stun Resistance
1.3
Instant Death Threshold
3.5
Scavenger KingCheiftain of all Scavengers, possessing a unique mask, Red Centipede shells as armor, the Mark of Communication, and a citizen id drone
Max Health
4
Stun Resistance
1.3
Instant Death Threshold
4
VultureLarge aerial predator that swoops down from the air, capable of killing most land Creatures
Max Health
8.5
Stun Resistance
3.5
Instant Death Threshold
None
King VultureA more elaborate Vulture with two retractable tusks that it uses as lazer-guided harpoons to grab and kill Creatures.
Max Health
12.5
Stun Resistance
6.5
Instant Death Threshold
None
Miros BirdAgile metallic scissor like legs and a sharp beak that grabs and kills most land Creatures. Can be temporarily blinded by Flash Bangs.
Max Health
7
Stun Resistance
2.75
Instant Death Threshold
None
Miros VultureRare but highly deadly, with the flying ability of a Vulture and the beak of a Miros Bird. Periodically shoots lazer-guided explosives when hurt.
Max Health
20
Stun Resistance
5
Instant Death Threshold
None
Grapple WormUtility Creature; held in one arm to grapple onto surfaces and swing across gaps
Max Health
0.3
Stun Resistance
0.3
Instant Death Threshold
1.2
Lantern MouseFragile and Skiddish Creature, often seen hanging from a roof suspended by some sort of retractable string tail. Emits light when alive.
Max Health
0.5
Stun Resistance
0.4
Instant Death Threshold
1
Rain DeerLong Legged Deer capable of bypassing the threat of Worm Grass, attracted by and eats given Spore Puffs, upon which they lay close to the ground for the player to hitch a ride on their antlers
Max Health
200
Stun Resistance
8
Instant Death Threshold
None
Eggbughigh agility, able to evade Spears thrown mid air. Drops the Eggbug Eggs that are attached to its body upon death
Max Health
0.15
Stun Resistance
0.3
Instant Death Threshold
0.7
DropwigAmbush Predator, climbing to and suspending itself from a roof, lying in wait to pounce Creatures that walk underneath. Often seen using objects as bait by carrying the item and dropping it upon settling onto its perch.
Max Health
0.95
Stun Resistance
0.6
Instant Death Threshold
None
Adult NoodleflyFlying worm with wings. Will extend and stiffen a flaccid needle-like tongue upon itself or its young being threatened, before lunging in attempt to skewer the assailant.
Max Health
0.4
Stun Resistance
1
Instant Death Threshold
1.2
Infant NoodleflySmaller Noodlefly without the ability to defend itself. Can be picked up and eaten.
Max Health
0.2
Stun Resistance
0.4
Instant Death Threshold
None
JetfishAquatic Creature that allows for fast traversal through water upon the player grabbing onto it. Has a fondness for Blue Fruit, increasing reputation upon feeding. May harass disliked Creatures and even drown them.
Max Health
0.95
Stun Resistance
0.9
Instant Death Threshold
1
LeviathanLarge mechanical Eel-like Creature that hangs out in large bodies of water and consumes prey with its inescapable mouth
Max Health
1,000
Stun Resistance
1,000
Instant Death Threshold
None
OverseerPurposed organism for the Iterators for use of reconnaissance and survelliance outside their Cans. Often seen projecting images and helping guide the player.
Max Health
0.9
Stun Resistance
0.5
Instant Death Threshold
1
FirebugSimiliar to the Eggbug, although will viciously latch onto and kill any Creature that attacks its eggs.
Max Health
1.4
Stun Resistance
1.3
Instant Death Threshold
4
InspectorPurposed organism contained within an Iterator superstructure, mean't to defend other purposed organisms and attack any hostile foreign threats
Max Health
1
Stun Resistance
5
Instant Death Threshold
None
YeekFrog Creature that can perform a large vertical leap, and may be held with both hands for the player to control and use these leaps. Found in OE and in the western most areas of LF & SB as Saint.
Max Health
0.5
Stun Resistance
0.2
Instant Death Threshold
1
BatflyWeak flying prey that can be killed by a thrown Rock or Skewered by a Spear to retrieve several at once
Max Health
None
Stun Resistance
0.2
Instant Death Threshold
0.15
Creature Attributes
Pre-CycleSpawns during a Pre-Cycle onlyNightSpawn during Night only, for areas with an applicable day / night cycleIgnore CycleSpawns at the start of the cycle normally, but does not attempt to hibernate at the end of a cycle, typically in areas / regions that do not have the normal rain threatTentacle ImmuneCannot be grabbed by Worm Grass or Rot CreaturesAlternate FormModifies the standard attributes of certain Creatures to a predefined state, often cosmetic onlyLava SafeDoes not take damage when in contact with death acid / void fluidVoid SeaCreature becomes Lava Safe and for applicable Creatures, gives them a golden appearance and iconWinterApplies a snow-like effect and palette change to predefined Creatures
Placed Objects
Placed Creatures
Jellyfish
Giant JellyfishStationary
Max Health
2
Stun Resistance
0.6
Instant Death Threshold
None
StowawayAmbush Predator
Max Health
0.8
Stun Resistance
2
Instant Death Threshold
None
Guardian
Max Health
10,000,000
Stun Resistance
10,000,000
Instant Death Threshold
None
HR Guardian
Vulture Grub
Max Health
0.3
Stun Resistance
0.3
Instant Death Threshold
0.6
Dead Vulture Grub
Hazer
Max Health
0.3
Stun Resistance
0.3
Instant Death Threshold
0.6
Dead HazerGhost Spot / EchoDefines where an Echo is placed
Popcorn PlantNoodlefly EggSpearExplosive SpearVulture MaskMoon's CloakFound in MS_FARSIDE as Survivor, Monk, and Hunter, and is worn by Looks to the Moon automatically during Rivulet and Saint
Collectable Tokens
Arena Region MapsCreature / ObjectsArena CharacterSafari RegionDeveloper Commentary Token
broadcastMisccccldmdsgwhilclc_secondlf_bottomlf_westmiscmisc2msoepebblespearl (moon)pebblespearl (2)pebblespearl (3)red_stomachrivulet_stomachrmsb_filtrationsb_ravineshsi_chat3si_chat4si_chat5si_topsi_westsl_bridgecl_chimneysl_moonspearmasterpearlsu_filtSUOutskirts; SU_UWThe Exterior, The Wall; UW_H01VSPipeyard; VS_C03
Mechanical Objects
Karma ShrineA Karma symbol that provides max karma when in front of, emitting particlesScavenger OutpostA painted Rain Deer skull on a pike with Pearls hanging from the antlersTrade OutpostScavenger TreasuryA random trove of Pearls, Lanterns, Grenades, Spears, and Explosive Spears that respawn every cycleCoral StemA length of climbable rope attached to a wall at one end and freely floating on the other, consisting of bone colored segments with blue glowing lights that taper off in size, and a puff of mycelia at the tip of the end segmentCoral Stem with NeuronsA Coral Stem accompanied by a short free floating Coral NeuronCoral NeuronA length of thin red spine like climbable rope with numerous red hairs tapering off to thin blue tips. Can either be a rather long segment attached to a wall at one end and free floating at the other, or a shorter freely suspended segment that gravitates backs towards a single point upon being impactedCoral CircuitA suspended red brittle lattice with several organisms contained within that reconstruct it upon being shattered into pieces upon contact with outside objects, which can be partially climbed on to manuever oneselfZap CoilResizable rectangle of electric coils, that glow blue when active and shock objects that come in contact with it, emitting a loud violent discharge that kills the player and quickly propels objects awayGravity DisruptorSwirling Distortion effect that pulls in and repels nearby objects within its radiusNeuron Fly SpawnerSpawns Neuron FliesCorruptionA stationary lump of cysts that pull in nearby Creatures like Worm Grass when in physical contact, with short hanging tentacles that can grab Creatures and pull them towards the cysts to be consumedCorruption TubeA length of climbable rope, does not attack the playerStuck DaddyAn immobile Daddy Long Legs like cyst, attached to nearby surfaces with tentaclesRot Fly PaperA harmless and inactive variant of Corruption with several Neuron Flies attached to their tentaclesCentipede AttractorAttracts nearby Centipedes towards the area inside of the radiusSuper Jump Instruction / Pounce TutorialHologram illustrating how to perform a pounce maneuverProjected Image PositionOverseer Projected HologramsNo Spear Stick ZonePrevents Spears from sticking into walls within a defined radius. Also stops Saint's tongue and Tube Worms from grappling onto surfaces after a short periodScavenger Trade InstructionProjection of Slugcat giving a Pearl to a Scavenger in exchange for passage, as seen in GW_A22Player PushbackMultiplayer ItemBroken Shelter Water LevelThe water level within a flooding shelter during a Pre-CycleReliable Iggy (Overseer) DirectionNo Leviathan Stranding ZoneVineA climbable length of rope, found in OEFilterA resizable circle that hides objects from appearing within its radius for selected SlugcatsMS Artery Push
Decorative Objects
Projected StarsArray of blue holograms and geometry that are projected within Iterator SuperstructuresDeep ProcessingUnknownEnergy SwirlVisual effect seen inside of an active Rarefaction Cell CoreLightning MachineHarmless intermittent visual strikes of green lightningSky DandelionA field of Sky Dandelion particlesVoid Spawn EggLantern On StickA Lantern on a pike, providing illumination, and heat as SaintRainbowSnow SourceDeath Fall FocusCell DistortionVisual bubble distortion and fractalizationLocal BlizzardHanging PearlsA Collection of hanging strings with Pearls attached to them at various pointsShelter LabelShortcut Label for a ShelterHidden Shortcut LabelOverrides the appearance of any present shortcut labelAncient Shelter LabelShorcut Label for an Ancient ShelterBlinking FlowerFlowers that close when approached, found in OE and UGGerminatorOE SphereThe large purple and brown bulbs with a glowing orange center, seen in many of the rooms of OE within the backgroundSuperstructure FusesA resizable metal grid of socket-like indentsWall MyceliaLight SourceLight FixtureSpot LightCorruption DarknessSS Light RodDead Popcorn PlantCosmetic Slime MoldCosmetic Slime Mold 2Custom DecalInsect GroupDead Token StalkLight BeamFairy Particle SettingsDay Night SettingsSteam PipeWall Steamer